3D and Level design are the main skills I develop on daily base. I used to work a lot in the Mobile game industry and working now in VR games studios actually. I mostly Make 3D content and integrate them in game engines such as Unity or Unreal even adding FX and push them their best results. I always looking for new challenges and contacts.
As freelancer, my main assignement was to build a functional level for a VR game prototype by making props, kitbash, block the level, optimize and make functionality such as FX, spawn areas and other. Shading and concepts was made by David Levy.
Start up based on mobile game development. My assignement was to make whole 3D content for the game (Animal KIngdom) abd also features for marketing (sides game, shop, etc)
Playtika is a mobile game company (one of the best in the world) that produce casual and gambling application with divers topics. I started in Pirate Kings departement as 3D generalist and Unity Dev, making feature and provide technical solution according to the situation. Merge Tower Bots was my next assignement. The main goal was to develop a protoype into a functional mobile game ready to launch on Android an IOS.
In UE4, my role was to make 3D content (mostly props) for level, lighting and lookdev for levels.