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Jonathan Avidar
Jonathan Avidar
Props & Environment
Tel Aviv, Israel

Summary

3D and Level design are the main skills I develop on daily base. I used to work a lot in the Mobile game industry and working now in VR games studios actually. I mostly Make 3D content and integrate them in game engines such as Unity or Unreal even adding FX and push them their best results. I always looking for new challenges and contacts.

Skills

Concept Art3D ModelingRiggingGame DesignGame DevelopmentSketchingGAME

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance 3D Painter
Substance 3D Painter
3ds Max
3ds Max
Photoshop
Photoshop
After Effects
After Effects
Unreal Engine
Unreal Engine
Unity
Unity
Marvelous Designer
Marvelous Designer
Substance 3D Designer
Substance 3D Designer

Reel

Productions

    • Mobile Game
      Merge Tower Bots
    • Year
      2019
    • Role
      3D generalist
    • Company
      Jelly Button
    • Mobile Game
      Pirate Kings
    • Year
      2002
    • Role
      3D generalist
    • Company
      Playtika

Experience

  • Level Designer - 3D generalist at One Hamsa
    Tel Aviv, Israel
    September 2020 - December 2020

    As freelancer, my main assignement was to build a functional level for a VR game prototype by making props, kitbash, block the level, optimize and make functionality such as FX, spawn areas and other. Shading and concepts was made by David Levy.

  • Game Artist at Innplay Labs
    Herzlya, Israel
    February 2020 - June 2020

    Start up based on mobile game development. My assignement was to make whole 3D content for the game (Animal KIngdom) abd also features for marketing (sides game, shop, etc)

  • 3D generalist at Playtika
    Tel Aviv, Israel
    February 2019 - October 2019

    Playtika is a mobile game company (one of the best in the world) that produce casual and gambling application with divers topics. I started in Pirate Kings departement as 3D generalist and Unity Dev, making feature and provide technical solution according to the situation. Merge Tower Bots was my next assignement. The main goal was to develop a protoype into a functional mobile game ready to launch on Android an IOS.

  • Birdcage at Capricia Production
    Tel Aviv, Israel
    November 2017 - February 2018

    In UE4, my role was to make 3D content (mostly props) for level, lighting and lookdev for levels.